Game Concept
General
Breakthrough is the second gamemode of Castle Conquest 2.
It's about capturing zones and make it all the way to the final zone (or prevent it, as defender).
Summary
There are two teams: attackers and defenders. The spawnpoints are zone-specific. In most cases, the defenders and attackers start on opposite sites of the zone.
There is a zone objective the attackers must complete to proceed to the next zone (or win, if it's the last zone). The defenders must prevent the attackers from completing the zone objective until they run out of time.
If the attackers make it to the last zone and complete it, they win.
The defenders win if the attackers run out of time before they have completed the zone objective.
Rules
Teams
- Defenders: Prevent the attackers from completing the zone objective.
- Attackers: Complete all zones by completing the zone objective and proceeding to the next zones until the end.
Zones
Zones are the main concept of the game.
A game consists of multiple zones in a specific order.
Each zone has an objective, which the attackers must complete to proceed to the next zone.
Each zone has a time limit for the attackers. When they run out of time, they lose.
Click here to read more about zones.
Spawning
The spawnpoints are zone-specific.
Normally, the attackers and defenders spawn on opposite sites outside of the zone.
Equipment
The equipment system is class-based. There is no currency to buy equipment or something like that.